![]() This leaves them torn between their natural desire to expand their hoard and their crippling paranoia. They trust no one, care for no one, and wish only to be left alone. Shadowscale is paranoid, owing to a traumatic betrayal earlier in life that left them missing an eye. Venomfang will sacrifice anyone or anything at the drop of a hat, seeing them as little more than tools and paving stones on the road to domination. They confuse Venomfang, who sees the power adventurers hold and wonders why they do not exert it to take further power and lead nations of their own. Venomfang is deeply intelligent and skeptical of 'good' parties who offer to help for no or little apparent reward. Everything they do is solely dedicated to their one goal. They take no pleasure out of exacting pain, nor do they kill for fun or sport. Conversely however, they do not much care for cruelty for cruelty's sake. They want to rule nations, and eventually conquer the world from the shadows. They will lie, trick, steal and do whatever is required to gain power - both magical and political. They'll debase themselves, they'll hide themselves, they have no 'draconic pride', so to speak. They want power and will do anything to get it. Minor threats are their own problem though. So long as they continue to pay the necessary deference and tribute, Cryovain keeps them safe from any major threats. Of course, as part of the 'hoard', the village/town also falls under Cryovain's protection. Chances are Cryovain would be satisfied with a dedicated village, perhaps maybe a small town, so long as they continued to worship them as a god and protector. Likewise, insults, mockery or showing a lack of respect receives exceedingly harsh responses - though perhaps they prefer to break people and turn them into loyal followers than kill them outright. Maybe they have disadvantage on Insight checks to see if it's false praise. Beyond merely wanting a hoard of coins or gems or art, they want a hoard of worshippers, people who pay tribute to the Great and Mighty Cryovain! As such, their ego is easily fluffed, and a party who pays deference (truthful or otherwise) may find it easier to navigate a conversation. They are a dragon after all, far beyond the strength of any mere mortals. I have zero experience with the three adventures in question, so.īeing exceedingly literal with names, Cryovain is extremely.vain. I think in the same way beavers instinctually build damns and lodges, dragons must build lairs and hoard treasures but beyond that, what do you think gets them out of bed in the morning? What makes these three dragons into characters? What do they like / hate / want / need? Their stats and stuff are all up in the air and I'll figure it out when my players are ready to face off against each one- the part that is tripping me up in the moment is thinking about what motivates them. ![]() so the Players know the three exist and have seen the world be changed by the presence of these dragons without directly confronting them yet. I've sort of set up this territory struggle between these three young dragons trying to get established, Cryovain at Icespire Hold, Venomfang in Thundertree and Nightscale under the Stone Tooth in the Starmetal Hills. So, I've been smooshing a bunch of adventures set around Phandalin together (Lost Mines of Phandelver, Dragons of Icespire Peak and the Forge of Fury being relevant for the moment) because they've each got a dragon!
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